![]() We use it both for Game Concepts, and for getting more detailed breakdowns of numbers, and boy do we have numbers! This allows us to achieve parts of the first UX Pillar, The Right information at the right time. ![]() Nested tooltip, as made famous by Crusader Kings 3There is one piece of technology we can not see this game without: Nested Tooltips. What tools do we have at our disposal to provide a user experience that satisfies these lofty goals? In this Dev Diary we will walk you through some of our main tools and approaches.
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